
My play time this week has been slightly more haphazard and disjointed than normal (can you establish 'normal' in 3 weeks?). We had a busy weekend involving slogging round the shops doing Christmas shopping and surviving searing heat (which subsequently killed the air conditioning) resulting in some unsettled kids and then add to that some
other distractions as I posted recently. But I had a couple of goals for the weekend:
a) Complete the
Pit of Saronb) Do the raid weekly - this week's
Noth the Plaguebringer Must Die!Pit of Saron didn't happen - but I did try. I used the Dungeon Finder to get into the instance and got allocated a group that was already 1 boss in. I decided I might as well and was disappointed to see I couldn't continue the quest line to open up the Halls of Reflection because I needed to talk to Jaina before we began. The group was great - the tank was running at over 2k dps, and the dps were hovering around the 4k mark... healing was a breeze. But then we found there weren't any bosses - the instance was bugged. The tank immediately left and it all fell apart. As I had specifically set that dungeon it meant I was saved to the instance. ARRGH.
However - I did manage to do the raid weekly. I logged in and coincidentally another guild member was also looking to do it. We quickly filled a pug and went in and wiped the floor with Noth and all his skeletons. We had three healers and 1 tank... so rather than healing I spent most of my time throwing down consecrate and holy wraths with the occasional holy shock and FoL to fill in the spare time. In retrospect I probably could/should have switched over to my ret spec and done some attempted proper dps. But the whole process was over and done in about 20 minutes!
My raiding didn't end there - on Sunday night I logged in to see most of the guild doing the raid weekly. I was to late to do it with Gameldar - but since there was enough people online I convinced them to take a noob to conquer Onyxia. I killed
Onyxia in the 40 man version back in the day on Coaz (ahh the memories of completing the attunement quest chain - corpse running through Wintersprings!) but I spent most of the time either completely lagged out, disconnected, or dead - so I have only hazy recollections of the encounter (I remembered Onyxia as being much bigger in those days... but then again she probably is to a dwarf!) We pugged a couple of DPS and called on a sibling to help tank then headed into her lair through Dustwallow Marsh. It all went off without a hitch and I got myself a nice 22 slot bag as a reward for keeping the offtank alive! Again the whole process came in well under an hour - probably taking 30 minutes in total.
The experiences of the weekend have confirmed to me that only having an hour to play doesn't mean you can't raid. Certainly you can't be at the forefront of raiding, but if you set small goals and/or focus on the smaller raids (I would imagine all four bosses from VoA could be cleared - well when the fourth boss is available in under an hour). Keep in mind - you do really need to be with a group of people that are willing to work with your schedule. If you did join a raid that was expected to last at least a couple of hours then it's not fair on the others to abandon them after an hour. I guess the other factor was that we had no wipes - if we had wiped more than once on Onyxia then completing it wouldn't have been achievable within the time.
The Raid Weekly
I think I love the new raid weekly. Why? There are two reasons:
1. As a limited time player it means that groups will be willing to just run the raids to do the weekly - achievable within an hour.
2. Given that it'll take less or about the same time as a heroic dungeon the rewards are fantastic - 5
Emblems of Frost and 5
Emblems of Triumph plus any emblems you get for killing the boss and any lead-up bosses.
The one downside is that given my current gear there'll be weeks I can't partake in the expedition - I'm not geared enough (except to be carried through) Trial of the Crusader or Icecrown Citadel (as the Raid Browser confirms).
The following are the bosses that need to be killed from week to week (
wowhead search):
Icecrown CitadelLord MarrowgarNaxxrarmusAnub'RekhanInstructor RazuviousNoth the PlaguebringerPatchwerkThe Eye of EternityMalygosTrial of the CrusaderLord JaraxxusUlduarFlame LeviathanIgnis the Furnace MasterRazorscaleXT-002 DeconstructorThe Naxx ones are straightforward. They are the first boss in each wing and so there is only minimal clearing to do... with perhaps Instructor Razuvious proving the most difficult because the 'tanks' need to know what they are doing.
Lord Jaraxxus and the Ulduar ones (bar Flame Leviathan) both require killing the previous boss - which adds a bit of time, but should still be done within the hour. Ignis and Razorscale are optional bosses - so from that perspective if your guild is clearing Ulduar then they could leave those for when the time constrained individuals are online! This week is Ignis for me - so I've asked my guild to schedule the raid weekly at a time I can get on. So we'll see how it goes. I'm guessing there won't be any other Ulduar raids run this week so I'll have to join to clear Flame Leviathan too.
Hopefully when Malygos comes up it'll also mean that I get to finally complete
Champion of the Frozen Wastes on Keluin. We got so close before my daughter was born, and likewise if I do manage to kill Ignis this week I'll get
The Siege of Ulduar.
Raiding in an hour as a way of raiding
The best raiding guilds actually spend less time raiding than other guilds. They go in and get their business done and then leave. In theory there is no reason why you couldn't have a guild that only spends an hour raiding in any one session. The progress will be slower, but with the ability to extend the raid lockout it would be possible to complete full raids in time. Yakra (miss your thoughts!) has a post about this:
Time Spent Raiding - where he is talking about the difference between hardcore and casual raiders.
LOKI raids three nights a week, for three hours at a time. With less then nine hours a week, we did every boss from Gruul to Illidan, between February and September. What I would say makes us "hardcore" - is that those three hours are the most focused effort possible.
If everyone came to the raid prepared and ready to go - then there isn't any reason significant progress can be made, even in a small amount of time. A lot of the time raiding is spent discussing who is doing what and where and when... and waiting for people to arrive. The beauty of the raid weekly back to Naxx is that because people out gear the place and people are familiar with it, it progresses so much quicker. This is probably one of the bigger frustrations of the guild I'm in - there isn't a structure to it, so raids usually take a bit to get off the ground and a lot of discussion on each boss is required (on the other side of the coin they are also friendly and helpful and have invited me and helped me out even though I am way behind them gear-wise).
... so anyone interested in a WoW in an Hour guild?