You might have to click on that screenshot to make it out... but that is Ghostcrawler promising me a beer! (No not the dueling part - I am definitely not ready - I PvP and Duel with an uncanny lack of ability). O.K. I might be stretching it a bit far but the promises of a moose have definitely had some interesting developments. Just for reference GC - my beer of choice is Beez neez by the local Matilda Bay Brewing Company ... not that I drink much beer.
So that it is readable without clicking on that image I'll quote it here:
Q. Are there any plans for more weekly quests (not raid but general) for the weekend only players?
A. I like weekly quests, because they get you to come back to WoW without making you feel like you have to log in every single night. Sometimes Ghostcrawler likes to go to the bar instead.
On Saturday morning I logged into twitter to see the tweet from @warcraft that the developer chat was about to start - I had completely forgotten about it - partially because I assumed I wasn't going to have any time to follow it and I didn't but thankfully they were actually posting the responses on the WoW forums: #BlizzChat Developer Chat on Twitter. I figured I would send in my question about one of the burning questions in my mind about weekly quests (see my previous rant on The Curse of the Daily). I got a response!
*insert extremely nerdy version of a happy dance*
So the developers agree with me that there is value to the weekly quests! How will this play out? I'm not sure that we'll see the optional format change from daily to weekly depending on what you choose like I suggest but there is a good chance we'll see more weekly quests. It's also good to hear that they (as developers) don't want things to require daily attention - however they made mention again about drawing you back to the game in reference to a potential cap on emblems - that they want you to check back in regularly, but not feel obliged to log in ever day/grind out heroics just for the juicy frost emblems.
Other points that might be of interest to players on a time budget:
1. Stat changes are coming before the expansion (same as before WotLK and tBC) - so we'll have to learn the new systems. Last expansion saw a complete reworking of the talent trees which meant lots of learning of new tools - this time I think is going to be an even bigger sqweefest for theorycrafters with significant changes to the stats. It'll be interesting to see how it all pans out.
More info was released after the developer chat which you can read: Cataclysm Stat & System Changes. A large portion of the reason behind this is to make it simpler for gear choices, but they are also retrofitting the changes and reviewing older gear so it should mean levelling, particularly for casters, should improve as gear with the appropriate stats will exist (e.g. there won't be the equivalent to the current problem of no spellpower gear before outlands). But I'm just saying it now - I'm going to have to get used to (holy) paladins with spirit!! Interestingly, I soloed Stratholme for the first time and got a piece of the old paladin dungeon tier set and it had spirit! We'll be coming full circle!
2. Cross-realm mailing is in the works - hurrah for supporting alts on other realms... I wouldn't have had to delete my poor priest to start Stormin if this was already in place.
3. Tabbards might get their own tab on the character sheet like mounts and pets - maybe for Cataclysm, maybe not!
4. More old-world instances might get a heroic options - depends on time. They are starting with the new Cataclysm dungeons and then will work on the old world ones.
5. Gnome and Troll starting areas will get a revamp and Western Plaguelands will need renaming because it won't be plague-e. Combing that with lots of changes to the old world and levelling will provide some fresh content again.
So I'm looking forward to Cataclysm. I like seeing change and development. I'm not all up in arms about change which might mean I'm growing up a little from the boy who hated change! Actually I find it interesting to watch how the game has changed, particularly since taking more interest in the mechanics and getting involved in the community and doing a little theorycrafting for myself. I mentioned the changes when patch 3.0 was release above - I was around for the release patch 2.0 - and I have no recollection of even noticing the changes (I was probably focused on levelling Gameldar dual wielding as an arms warrior...) which just shows (at least to me) how I've changed as a player and so I'm looking at the approach of patch 4.0 with fresh eyes.
Are there any particular up-and-coming changes that you're looking forward to - or not looking forward to?






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